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Thread Statistics | Show CCP posts - 42 post(s) |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1189
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Posted - 2014.04.30 10:39:00 -
[1] - Quote
relevant:
Pirate ship Nightmare, can you fathom Larger but with smaller spikes than Phantasm The Succubus looks meaner But the Revenant cleaner Seems as they get bigger, the smaller spikes they has'm
Any chance this balance pass can include making the spikes bigger on the Nightmare? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1193
|
Posted - 2014.04.30 20:02:00 -
[2] - Quote
I hate sentries most because I always end up using the Amarr ones. And you all know how much Amarr drones suck. The Gallente ones have too small a range to hit anything, because they can't track well enough to hit cruisers and frigates that are in range, and battleships never get that close unless they start that close and I could just be using ogres instead.
Generally speaking, ogres beat gardes because they can fly to the end of garde range in about 5 seconds and they track a lot better while doing almost as much damage. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1195
|
Posted - 2014.04.30 21:57:00 -
[3] - Quote
I think the main reason people use sentries is because heavy attack drones are complete and utter sh+Ąt. They should have a significant range to balance out their slowness. I think heavy attack drones should have something like a 10-20km range, so while they may take a bit of time to get to a group of targets, they won't have that lag between targets once they get there because once they finish off one target, they will already be in range of the next one. But with their tiny range I feel like I get more net DPS against battleships with medium drones just because they spend so much more time shooting.
I think of heavy attack drones had 10-20km range, gardes had about a 50% range boost and or a 50% tracking boost, and the Amarr/Minmatar drone discrepancy were fixed, then large drones would all of a sudden be great, and smaller drones would suddenly become well balanced. Then we can stop allowing cruisers to field 5 large drones and leave that job to the battleship drone boats. They wont need 5 after the fix I suggested, 4 will be plenty for an Ishtar or Myrmidon and the Vexor can do with 3 like it used to have. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1195
|
Posted - 2014.04.30 22:04:00 -
[4] - Quote
Mournful Conciousness wrote:All they need is to be faster. That would work too, but I like the idea of giving them a bit of range.
Putting Gardes on a dominix to improve their range and tracking isn't a fix to their bad range and tracking. I can also put curators on a dominix to get more range and tracking on them as well. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1195
|
Posted - 2014.04.30 22:33:00 -
[5] - Quote
Sgt Ocker wrote:Problem is, rapid launchers just don't work in any role other than the niche and limited setting of hit and run Pvp. That couldn't be further from the truth. My armageddon gets more DPS with RHMLs than I do with mega pulse lasers. And they aren't exactly a hit-and-run device when they spend 100 seconds firing only for 35 loading. I generally have no trouble finding the time to reload them in PVE but I'm sure it isn't difficult in PVP either. I have 3 pulse lasers and 3 RHMLs fit to my Armageddon. I like the pulse lasers because they don't use ammo and I can change their range quickly. But I seem to do most of my important killing with the RHMLs. I can't help feeling the RHMLs are overpowered and the pulse lasers are underpowered. For one, I feel no pressure to fit cruise missile launchers as they would only marginally increase my DPS against large targets--and not all of them as some will not take full damage from cruise missiles. I use a target painter and it makes it easy to shoot frigates with only the 3 RHMLs, though of course I have drones for that too. Basically my armageddon is a solopwnmobile, and with the new salvage drones, mobile tractor unit, and mobile depot, I don't even have to dock in stations except to replace lost drones or drop loot. I carry alternate fittings with me and can salvage and tractor as I make kills. I can refit in combat, and the NPCs seem to always ignore my anchored structures. Most of the time I spend in station is talking to agents; I usually don't use any other services before I undock again. My armageddon gets a net DPS of over 500 with mixed weapons and a heavy tank fit, and can apply the majority of that DPS to very small targets.
How is this even remotely reasonable?? Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:08:00 -
[6] - Quote
Tyberius Franklin wrote:What are you loading each with? If you are doing something like Fury v Scorch then yes, RHML, adjusted for reload will win out on max skills, but not by much. And such would be expected. Going with the highest damage ammo on RHML vs longer range on Megapulse SHOULD favor RHML.
That said, IN Gamma is about the same and IN MF tilts the scale in favor of megapulse.
But one thing that concerns me about your analysis is that 500DPS is your entry point for solopwnmobile. A 4TP, faction cruise golem is probably putting the same if not greater DPS on smaller targets while having more range, better tank, ewar immunity in bastion and more raw DPS than 500 on larger targets. I should have mentioned: my drone skills are terrible, and I'm using tech 1 pulse lasers and RHMLs. The Pulse lasers only barely match the RHML range with radio L, and still have less DPS with multifrequency. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:13:00 -
[7] - Quote
Astroniomix wrote:In PvP if you haven't finished the fight by the time your first reload comes around you're in trouble. Ergo: hit and run. In my experience, I don't spend much time shooting in PVP and spend much longer periods of time between fights. There might be a problem if I was trying to swap ammo types on the fly, but I wouldn't expect to actually run out of loaded missiles before I have a very broad chance to reload. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:45:00 -
[8] - Quote
Tyberius Franklin wrote:There must be a difference in related skillsets for the weapons I'd imagine. I'm doing most of the math by hand but after double checking I'm relatively confident in my numbers. You are right about the range not matching with T1 ammo but at equivalent skillsets MF should out damage T1 missiles.
I just went in-game to verify. I'm actually using t2 RHMLs and mega modulated pulse lasers. With t1 missiles I have 136.1 missile DPS listed on my fitting screen with 113.9 turret DPS and 257.2 drone DPS. EFT agrees with my numbers except for the missile DPS, it believes that should be 94.9. I don't remember when I last updated EFT--it was a while back but I do have the RHMLs in my version. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 01:58:00 -
[9] - Quote
Tyberius Franklin wrote:Are you using the same number of BCU's and heat sinks? Also sounds like you've got Heavy missile spec working for you but not pulse laser spec. I'm willing to bet the EFT numbers are taking reload into account as well. That drops actual DPS over time considerably.
I have 1 drone damage amplifier II, no heat sink or BCU. EFT has incorrect info on the duration of the launchers, and the reload time does not affect DPS as strongly as we are seeing here. Furthermore, most of my reload time is done outside of combat or at least outside of times I'd be firing them anyway.
My large pulse laser skills are a bit over my medium missile skills, but not all that much. I've only got about a 10% DPS advantage on the missiles skill-wise, or less. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
1205
|
Posted - 2014.05.01 02:10:00 -
[10] - Quote
Tyberius Franklin wrote:Edit: Per my math at my skills T1 missiles from 3 RHML would give 147DPS before reload, 115DPS with reload, and 3 Megapulse 142DPS with T1 multifreqency
You are doing better than I would be there as I'm rarely downing an entire room in one load of missiles using any type. Only way I can see that working is only using the missiles once per room and having the other weapons do the rest of the leg work. That's still Large Pulse Multifrequency DPS at Radio range. Any way you look at it, the heavy missiles would outclass the pulse lasers even if they had cruise missile explosion radius and explosion velocity. Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance) And bring back the missile Inquisitor!! |
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